![]() Butoton, you see, is a god who first revealed himself to a family of persecuted turtle ranchers on a jungle world long ago. The devotees of Butoton settled the world of Engo with the intention of doing two things: smoking weed, and eating burgers. This means you could, in theory, create colonies of "tree-worshipping cannibals who carve skulls into every piece of furniture, or blind tunnelers who shun the light, or transhumanists obsessed with perfecting the human form using exotic technology," should you desire it, but there's plenty of scope for other mad combinations, as you'll soon see below. "You can mix and match different core elements of your belief system, and also customize every individual precept, ritual, special social role, venerated animal and weapon, culture and style, unique building, tattoo, clothing, background narrative, god, and beard preference." In the words of developers Ludeon Studios: In the expansion, you have a lot of factors at your disposal to customise your colony's ideologies. ![]() The big idea in Rimworld's Ideologies expansion Also, the industrial production of crack. It’s a story about betrayal, foresight, and knife fights. As such, let me commend this new DLC to you, by telling you a story. ![]() RimWorld is, as the game itself says, a story generator. You're more of a reality TV director than anything, watching a community of simulated chumps flail their way through a world of chaotic, intersecting variables, and nudging things towards the most interesting - or chaotic - outcomes. Because while RimWorld looks like it's about managing a settlement, it's not. ![]() I had planned, today, to write a conventional review of space-western colony sim RimWorld's new DLC expansion, Ideologies. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |